Whose mess do you inherit?
Each character is a different life with its own starting point, goal, deadline, and limits to break through.
Life, billed monthly.
Run one ordinary life like a small business that never quite breaks even. Make the plan, watch the month happen, and live with every consequence.
In developmentOne ordinary life
You do not walk your character around town. You sit where they sit: in front of the plan, the bank balance, and the consequences. Pick a life, inherit its constraints, and try to make somebody's dream come true before time or money runs out.
Time allocation contract
Live game interfaceBudget hours for sleep, work, study, the gym, or doomscrolling. Take the job offer, invest, cancel the subscription you forgot about, then end planning and live with what the next 30 days bring.
The rules
Every action is an exchange: time for money, money for health, health for sanity. Nothing grows for free.
Each character is a different life with its own starting point, goal, deadline, and limits to break through.
Decide where the hours go. Paydays drop in, bills drop out, and life interrupts with events you did not budget for.
Inflation compounds, rent does not care, and the market can beat your salary for a year, then take it back in one red month.
Announcement trailer
Screenshots
Jobs, choices, markets, subscriptions, and all the quiet machinery that makes adulthood so relaxing.
The fine print
A systems-driven single-player game about money, time, ambition, and all the invisible costs in between.
Wishlist Net Worthless on Steam and be there when the first month begins.
Wishlist on Steam